The shooting game that started it all! Multiple versions existed, from machines that displayed four or five digit scores, to those with screens covered in colored cellophane, and colored displays.
Space Invaders™ Deluxe becomes the first Space Invaders™ title to allow players to enter their name. The game also introduced the 500 point UFO, and the bug where players received a bonus after hitting a rainbow combination became recognized as an official feature.
Space Invaders™ for NES was the first TAITO® game released for the Nintendo® Entertainment System, while Return of the Invader was an update to the franchise, with greatly altered graphics and game play mechanics. The introduction of "Legards" that reflected shots enriched the game play further.
In what was a prolific year for TAITO®, 1990 saw the release of Space Invaders™ Day of Resurrection, Space Invaders™ for the Game Boy™, Majestic Twelve - The Space Invaders™ Part IV and Space Invaders™ '91.
Space Invaders™ for SNES becomes the first in the series to include a two-player mode allowing players to challenge their friends and family to some competitive shooting, while Space Invaders™ DX (Arcade) included the appearances of characters from other TAITO® franchises in a parody mode. The game play from the original Space Invaders™ remained unchanged.
Space Invaders™ '95 is a unique take on the Space Invaders™ franchise, including parodies of TAITO® arcade classics like Knight Boy™ (KiKi Kai Kai) and Darius™. Options such as a character select and charged shots enriched the game play of this title. Space Invaders™ is also released on the Sega® Saturn.
Space Invaders™ is released on the Sony® PlayStation®.
Space Invaders™ for the Game Boy™ Color was released abroad before it was released in Japan, a rare occurrence for the series.
Space Invaders™ for Game Boy™ Advance is first released in the United States. Also released is Space Raiders™ (aka Space Invaders™: Invasion Day) for PlayStation® 2, which was developed as a new shooting game using Space Invaders™ as a motif. Characters were animated in full 3D and utilized realistic graphics.
Space Raiders™ is released on the Nintendo® GameCube™.
Space Invaders™ Anniversary was released to commemorate the 25th anniversary of the franchise. An "Invader House" was used as the mode select screen, allowing players to dig deep into the history of not only the Space Invaders™ franchise, but the history of the game cabinets as well. A mode to view developer interviews and reference materials also was included. The table cabinet-fashioned controller that came packaged in the collector's edition garnered plenty of press.
Space Invaders™ Revolution is released on the Nintendo® DS™ and allowed players to play either a port of the original Space Invaders™ or challenge various missions in the "New AGE Ver." mode. Space Invaders™ Pocket also released on the PSP™ – this compilation title allowed players to play any of the Space Invaders™ arcade entries!
Space Invaders™ Extreme, released for the Nintendo® DS™, was a game released to commemorate the 30th anniversary of the franchise. This game also supported the DS™ Rumble Pak. The PSP™ version of the game featured the talents of several famous DJs, who lent their talents to create the techno sounds of the soundtrack.
Space Invaders™ Infinity Gene is first released for feature phones in 2008 and for iOS on July 27, 2009, and was later released for Xbox® Live Arcade and PlayStation® Network on September 2010, and for Android™ in September 2011.
Groove Coaster™, released on iOS, is a next-gen groove game that offers exhilarating groove-filled roller coaster action with simple, one-finger controls.